PUBG's Ryan Ringey Responds to Claims That Maps Are Asset Flips
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Although a map like Miramar is a combination of in-house and external assets, the majority of the external assets are adjusted by our artists after the fact for visuals and for optimization/performa
It's been a slow, but steady, decline for PlayerUnknown's Battlegrounds ' player count this year. By the end of February it had lowered to around 2.8 million, according to Steam Charts . In April, it finally sunk below the two million player mark, and it hasn't managed to rebound aside from one good weekend in early May. Now, it's finally below 1.5 million, and the trend continues downw
It's unlikely that "a little more wiggle room" will make the grind any less frustrating for players, but in all fairness, the Event Pass is still a new way to earn free content. Not every game offers free paths towards new content but unfortunately for Pubgstation.Com PUBG , its biggest competitors do have battle pass systems . Oh, and not so coincidentally, PUBG Corp. is also selling five levels on the Event Pass for an additional $4
It's important to remember now that regardless of how successful PUBG Corp. and Bluehole are, new battle-royal titles are appearing at a faster and faster rate. The main example of this is coming later this year with Call of Duty: Black Ops 4 , which is set to feature a battle-royal mode called Blackout and is sure to also cut into other games player bases. The point is that there is no stopping the tide and most fans just want all these games to live together in harmony. Is that too much to
Despite these worrying numbers, PUBG is still an incredibly popular game. In fact, it's still the most played game on Steam by far, and its concurrent numbers beat out all other titles on Valve's gaming platform. While stressing that PUBG is far from dead, Bluehole has to be worried about losing such a drastic amount of players in a short amount of time. Losing 50% of active players is a huge deal, even if there's still millions of people playing the game every
Because we’re steadily investing more and more in building our internal art teams (along with lots of other teams), Miramar used fewer external assets than Erangel, and Sanhok used fewer still. Our fourth map, the one coming out this winter, uses fewer still, but if we’re smart it’ll almost certainly still involve some mix of assets from different sources. This is a good th
There are a few key factors that have contributed to the loss of all those players. A big one is that PUBG 's key competitor, Fortnite , is a free-to-play game. Therefore, if more casual gamers are trying to get into the Battle Royale scene with friends, it's a much easier to start playing Fortnite than it is to play **PUBG ** , and it helps that Fortnite is practically on every major platform out there. Players have also lost trust in Bluehole over loot box concerns, as they sell keys to unlock the loot boxes for real money (which can then be sold on the Steam market afterwards). Add to the fact that quality improvements have been slow in development, whereas Fortnite gets special events and sizable overhauls practically every w
There is no denying that PlayerUnknown's Battlegrounds _ has been hurt by the success of Epic Games' _Fortnite , and once players look at the actual numbers, they are pretty damning. Despite popularizing the Battle Royale genre, the shooter game has seen its player count dip by over 50% since the beginning of the year. In January, PUBG managed to peak at over 3.2 million concurrent players. Less than half a year later, and Bluehole's marquee title is averaging just over 1.4 million users da
This is hardly the first time tensions have been raised between the two companies over Fortnite's battle-royal mode. When the new mode became available last year, vice-president of PUBG Corp. parent company Bluehole Chang Han Kim expressed concern over the new game mode copying PUBG , saying "After listening to the growing feedback from our community and reviewing the gameplay for ourselves, we are concerned that Fortnite may be replicating the experience for which PUBG is kno
According to the math, in order to reach the highest rewards available to those without the Premium Pass, players have to invest as much as 2-8 hours in PUBG every single day between launch and the Pass' end. That means that by the time people are reading this article, one day will have passed and everyone who didn't complete their challenges won't be able to reach level 20 without paying the $9.99 price
Just logging in to PlayerUnknown's Battlegrounds every day isn't a simple thing to do for a lot of people. And according to the early discussion, it takes anywhere between 2-8 hours of playing just to earn all of that day's experience. It's rather audacious ask of PUBG C
According to a report from the Korean Times on Friday, PUBG Corp., a Korean based developer, filed a lawsuit against Epic Games, specifically their Korean arm, asking the court to determine whether similarities between Fortnite and PUBG constitutes copyright infringement. Per the report, PUBG Corp. filed the injunction with the Seoul Central District Court back in January, though no other information around the filling has be revealed to the pub
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